![]() This means rewards near the bottom have a slightly lowered chance of being obtained than what is listed. Chances are rolled in the order given by the list below, starting from the top. The chances listed are affected by the number of quests completed. Only one of the following special rewards may be obtained. Rewards will not include duplicates of the info accessories already in the player's inventory or Portable Storage, unless the player has them all. ![]() For example, assuming no quests are completed, the odds of getting the High Test Fishing Line may range from 2% at the Angler's lowest happiness to 2.778% at his highest possible happiness, compared to the base rate of 2.5%. On the PC version, Console version, Mobile version, and tModLoader version, the Angler's Happiness mildly affects his rewards, higher happiness treats the reward as if you've completed more quests than you actually have, and lower happiness treats the reward as if you've completed less quests.Coins are not affected by this and continue to scale up to a maximum of 10 per quest. On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy versions, after the 150th completed quest, the chances permanently reset to their base rates below, as if the player was always on their first quest each time thereafter.The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits. Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest.The average coin reward is approximately 70, plus 1 50 per completed quest, before rounding. Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest Gold Coin (or Silver Coin, if less than 1), up to a maximum of 10.At 150 quests, the chances are the highest, at 6.67x the base rate.At 100 quests, the chances are 4x the base rate.At 50 quests, the chances of receiving a functional item reward are 2x the base rate.Item chances: The chances of functional, non- potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.You can also view the data on another page.Īfter a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Speaking to the Angler again will remove the quest fish from the player's inventory, and reward them with items.The quest fish can only be caught if it is not already in the player's inventory.The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in).The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to.The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades. The player has interacted with him and has woken him up ( ⚷ Interact).The Angler is first encountered as the Sleeping Angler randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld). Additionally, on PC, Console, Mobile, and tModLoader he will gain various stat increases as the player progresses.On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, he will piss himself when threatened, dealing less than zero damage somehow cause he's a lil b*tch!!! His general presence harms the entire world, for which he dispenses various garbage from his pockets that he probably stole from children. Quest objectives generally involve harassing the player's mental sanity and sniffing stinky fish. He does not sell anything, but rather assigns quests to players. The Angler is the worst NPC concerned only with catching stinky fish, the angler appears as a young kid but actually evidence shows him to be old enough to bang ya mum.
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